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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 34472x 34472x 2x 2x 2x 2x 2x 2x 2x 50826x 50826x 50826x 50826x 50826x 50826x 50826x 50826x 2x 2x 2x 2x 2x 2x 810x 810x 2x 2x 2x 2x 2x 2x 2x 2x 2x 21156x 21156x 21142x 21142x 21156x 21156x 21156x 21156x 15827x 15827x 21156x 21156x 21156x 2x 2x 2x 2x 2x 2x 2x 2x 4861x 4861x 2x 2x 2x 2x 2x 2x 5671x 5671x 22x 14x 22x 8x 8x 22x 5671x 5671x 5671x 2x 2x 2x 2x 2x 2x 2x 782x 782x 782x 782x 782x 782x 2x 2x 2x 2x 2x 2x 2x 2x 24500x 24500x 24500x 24500x 4x 4x 4x 24500x 24500x 24500x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 21165x 168x 21165x 103x 14x 14x 103x 89x 79x 89x 10x 10x 89x 103x 21165x 21165x 42x 42x 42x 42x 42x 46x 46x 46x 46x 46x 46x 44x 44x 46x 42x 42x 42x 42x 42x 21165x 24500x 24500x 24500x 2x 2x 2x 2x 2x 2x 27509x 27509x 27509x 20576x 20576x 20576x 20576x 27496x 27604x 27604x 27604x 27604x 27604x 24836x 24836x 27604x 24686x 24686x 27604x 56x 56x 56x 24630x 24630x 24630x 24630x 27598x 22976x 6344x 22976x 16632x 16632x 22976x 27604x 27509x | /** @import { Derived, Effect, Reaction, Source, Value } from '#client' */ import { DEV } from 'esm-env'; import { component_context, active_reaction, new_deps, active_effect, untracked_writes, get, is_runes, schedule_effect, set_untracked_writes, set_signal_status, untrack, increment_version, update_effect, derived_sources, set_derived_sources, check_dirtiness, set_is_flushing_effect, is_flushing_effect } from '../runtime.js'; import { equals, safe_equals } from './equality.js'; import { CLEAN, DERIVED, DIRTY, BRANCH_EFFECT, INSPECT_EFFECT, UNOWNED, MAYBE_DIRTY } from '../constants.js'; import * as e from '../errors.js'; export let inspect_effects = new Set(); /** * @param {Set<any>} v */ export function set_inspect_effects(v) { inspect_effects = v; } /** * @template V * @param {V} v * @returns {Source<V>} */ export function source(v) { return { f: 0, // TODO ideally we could skip this altogether, but it causes type errors v, reactions: null, equals, version: 0 }; } /** * @template V * @param {V} v */ export function state(v) { return push_derived_source(source(v)); } /** * @template V * @param {V} initial_value * @param {boolean} [immutable] * @returns {Source<V>} */ /*#__NO_SIDE_EFFECTS__*/ export function mutable_source(initial_value, immutable = false) { const s = source(initial_value); if (!immutable) { s.equals = safe_equals; } // bind the signal to the component context, in case we need to // track updates to trigger beforeUpdate/afterUpdate callbacks if (component_context !== null && component_context.l !== null) { (component_context.l.s ??= []).push(s); } return s; } /** * @template V * @param {V} v * @param {boolean} [immutable] * @returns {Source<V>} */ export function mutable_state(v, immutable = false) { return push_derived_source(mutable_source(v, immutable)); } /** * @template V * @param {Source<V>} source */ /*#__NO_SIDE_EFFECTS__*/ function push_derived_source(source) { if (active_reaction !== null && (active_reaction.f & DERIVED) !== 0) { if (derived_sources === null) { set_derived_sources([source]); } else { derived_sources.push(source); } } return source; } /** * @template V * @param {Value<V>} source * @param {V} value */ export function mutate(source, value) { set( source, untrack(() => get(source)) ); return value; } /** * @template V * @param {Source<V>} source * @param {V} value * @returns {V} */ export function set(source, value) { if ( active_reaction !== null && is_runes() && (active_reaction.f & DERIVED) !== 0 && // If the source was created locally within the current derived, then // we allow the mutation. (derived_sources === null || !derived_sources.includes(source)) ) { e.state_unsafe_mutation(); } if (!source.equals(value)) { source.v = value; source.version = increment_version(); mark_reactions(source, DIRTY); // If the current signal is running for the first time, it won't have any // reactions as we only allocate and assign the reactions after the signal // has fully executed. So in the case of ensuring it registers the reaction // properly for itself, we need to ensure the current effect actually gets // scheduled. i.e: `$effect(() => x++)` if ( is_runes() && active_effect !== null && (active_effect.f & CLEAN) !== 0 && (active_effect.f & BRANCH_EFFECT) === 0 ) { if (new_deps !== null && new_deps.includes(source)) { set_signal_status(active_effect, DIRTY); schedule_effect(active_effect); } else { if (untracked_writes === null) { set_untracked_writes([source]); } else { untracked_writes.push(source); } } } if (DEV && inspect_effects.size > 0) { const inspects = Array.from(inspect_effects); var previously_flushing_effect = is_flushing_effect; set_is_flushing_effect(true); try { for (const effect of inspects) { // Mark clean inspect-effects as maybe dirty and then check their dirtiness // instead of just updating the effects - this way we avoid overfiring. if ((effect.f & CLEAN) !== 0) { set_signal_status(effect, MAYBE_DIRTY); } if (check_dirtiness(effect)) { update_effect(effect); } } } finally { set_is_flushing_effect(previously_flushing_effect); } inspect_effects.clear(); } } return value; } /** * @param {Value} signal * @param {number} status should be DIRTY or MAYBE_DIRTY * @returns {void} */ function mark_reactions(signal, status) { var reactions = signal.reactions; if (reactions === null) return; var runes = is_runes(); var length = reactions.length; for (var i = 0; i < length; i++) { var reaction = reactions[i]; var flags = reaction.f; // Skip any effects that are already dirty if ((flags & DIRTY) !== 0) continue; // In legacy mode, skip the current effect to prevent infinite loops if (!runes && reaction === active_effect) continue; // Inspect effects need to run immediately, so that the stack trace makes sense if (DEV && (flags & INSPECT_EFFECT) !== 0) { inspect_effects.add(reaction); continue; } set_signal_status(reaction, status); // If the signal a) was previously clean or b) is an unowned derived, then mark it if ((flags & (CLEAN | UNOWNED)) !== 0) { if ((flags & DERIVED) !== 0) { mark_reactions(/** @type {Derived} */ (reaction), MAYBE_DIRTY); } else { schedule_effect(/** @type {Effect} */ (reaction)); } } } } |